Onslaught brings together furiously fast battling action binding it up with a strategic map. It's a hard game with some nice visuals and sound! Onslaught was eeleased only for the Commodore Amiga, Atari ST, DOS and Sega Mega Drive / Genesis systems.
Review
STORY / GAMEPLAY In the Land of Gangore, a place of six separate kingdoms, you're a warrior with the strength of a whole army and an insatiable will for glory. The land is too hostile though and every kingdom is under different command, each with its own army trying to defeat and take over the surroundings. You start your quest by selecting one of the neighboring kingdoms to battle with. Each kingdom is ruled by a different individual that bears his own special statistics. Your opponents also have a Wizard Lord rating to let you know how hard it will be to defeat each ruler in mind duels! Minions range from robbers to undead, attacking in hordes! You must reach (alive that is) the very left end of each stage where your enemy's banner is held. During your battles, Magical relics, weapons and scrolls can be collected from fallen enemies and apart from the evil armies there are also other hazards scattered around, like mines. As said, a mind duel will also have to be fought twice during the game. Fortunately the game offers a save game feature otherwise this would be an almost impossible game to play! The gameplay does not differ from other action platform games of its time and the playing area is extremely clattered, making it difficult to see exactly what's going on around you. But still, the game worth a try, especially for people that love action platform games.
GRAPHICS / SOUND The game's graphics are of high standards, with well defined sprites and colorful backdrops using up to 40 colors on screen (as the ST version!) In fact the backdrops are too colorful and the playing area is too much occupied, factors that make gameplay frustrating! There are some fairly big explosion effects as well while the sprites are nicely drawn and move fast. In general, both Amiga and ST versions look almost identical so the Amiga is probably an Atari ST port! Sound-wise, the game sports a well composed introductory tune plus some great and atmospheric in-game tunes but no sound effects(!) Of note is that the ST version has both sound effects and music(!)
GAMEPLAY SAMPLE VIDEO On our video below you may watch the Atari ST, Amiga OCS and Sega Mega Drive versions of the game.
The Amiga version is at 05:35.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs